cryptocurrency [AD & OG & WL Event] SAC X Token Terrace (Sports To Earn, Move To Earn, Move and Earn Project)

23-10-22

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Hello. This is Token Terrace.  

Following on from our previous introduction to Tracer, we'd like to introduce you to our newest project, SAC Sports to Un. 
The one we're introducing today is M2E.
We've got a lot of airdrops and OG and WL events coming up, so stay tuned.

M2E is about owning shoe NFTs and mining coins while walking or running.

This is a new project, first launched on Discord around August last year and officially opened in mid-September.
I joined Discord last year and have been following it for a while, but after about a year of testing, data analysis, and collaboration, I think it's ready for an introduction and I'm going to jump in.

Let's cut to the chase!
 

There are too many M2Es already.
Usually M2Es don't work on just one project, right? I work on multiple M2Es at the same time. 
They might think it would be better to put more money into projects that are already doing well.
So let's start with Steph, and then we have Superwalk, Tracer, Go, Groundy, Sneakers, and so on, and let's see what's different about these projects and what's so great about them.


First, tokenomics

As we'll see later, Torqueonomics is actually designed to be so powerful that it can be a good thing or a bad thing.

We designed inflation protection with SAT tokens, which are mined, as shown in the picture.

SAT tokens can be used to upgrade shoes, replace batteries, synthesize shoes, level up, buy in-game items, and buy real products, and the parts that are not yet implemented will be implemented with a roadmap that you will see later.

Other M2E projects have unlimited utility tokens and governance tokens ranging from 1 billion to 5 billion, so a supply of 5 billion doesn't seem too bad.

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Second, a diverse design to bring in regular users

Many NFT projects have failed in the past, and one of the reasons is the problem of attracting new users.
If you don't pay attention to new users and end up focusing on NFTs, it is difficult to attract general users who lack knowledge about crypto, and the project will eventually become a bombing system among holders over time.

All projects need new inflows to be able to move upwards for a long period of time, and regular users to be able to be a positive factor for talkonomics and NFT prices through ad revenue or other marketing.

This project has a SAC online shop as shown in the figure, and the net profit from sales can be utilized for token burning or lockup.

In addition, a rental system exists, allowing regular users who do not purchase NFTs to earn small amounts of money.

I think that if the app is implemented in such a way that it is easily accessible to people with little knowledge of cryptocurrency, based on user number authentication and identity verification in the form of Kakao clip, the possibility of influx will also increase.

If there are more of these people, eventually there will be people who want bigger rewards while exercising, and they may join as holders.

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online shop link: spyder.co.kr




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Third, Party Play


The project has a feature that allows multiple people to workout together.

You can join up to 20 people by scanning a QR code, and in party play mode, you can earn higher mining yields when working out together in a 100 meter radius within your group.

It would be nice to join a running crew or work out with people you know, as this will increase your earnings. 


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Fourth, Random Spots

Unlike other M2Es, this project allows you to earn experience and random boxes by going to specific locations.

The idea is to use Random Spots as a marketing tool to drive visits to the offline locations of the companies we've partnered with.

I think the marketing effect would be dramatic if a regular park would give a modest amount of experience or random boxes, and a specific company that partnered with us would give something so powerful that holders couldn't resist.
 

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You can also give more benefits such as photos or purchase verification instead of just visits, and this amount can be used for more partnerships in the future by accumulating data.

I think that if this partnership is well designed so that the profits from this partnership are used to support the token price, it will be a strong differentiator from other projects.

It depends on the team's capabilities, but the system for price support is already in place, so I decided to enter.
 

Now that I've outlined the factors that led to my decision to enter, let's talk a bit more about the project.


As I've said before, the main thing to look for in an NFT project is the likelihood that the project can realistically be completed.


If we were to approach it as an investment, the best protection against failure would be a whitepaper, transparency about the team, the tokenomics structure, and knowing where the backers are. 


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In the case of Tokenomics, it seems extremely unlikely that a lockup period will be set and that the project will fail because everyone will get their money back in a short period of time.

Rather, it seems more realistic that they will stick to the roadmap, drive up the token price, and make a lot of profit for everyone, since they have a lot of systems in place and a lot of groundwork has been laid.
 

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We don't have any photos of the team, but I'm guessing there are some people who are currently employed or have a second job based on their history.

There are many companies that prohibit second jobs, so we can't disclose photos or real names, but I think this is something we can make up for by being active on Discord, fulfilling our roadmap, and providing frequent AMAs and updates.


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The shoes are All-rounder, with no distinction between walker, jogger, and runner.

Please refer to the table for rarities.




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Of course, different rarities produce different amounts of mining, and based on the reviews of the current holders, we believe that it is not profitable to do this project with only normal. 


There's room for improvement, but if you're not confident of getting a 25% chance of a rare from minting, I'd recommend buying one from the in-app market.

If you can afford it, it's best to set a good rarity, but there are quests in this project.
There are projects for each rarity, and it's recommended that you have at least one for each rarity, even if you can afford it.
You can still utilize quests with rentals.


To talk more about rentals, they allow people who don't have NFTs to monetize them, and the owners who rent them to monetize them when they're not working out.
 

In this project, there is a battery, which acts like a repair fee for other projects.


Miners who waste batteries are fined to prevent them from being wasted.


Rentals are available in the shop by selecting a slot before a workout as shown in the picture, and the profit sharing ratio between the holder and the miner can be set by the holder.



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The difference between this project and others is that you don't need to own a lot of shoes to get a longer workout.

Normally, the number of shoes you have increases the amount of time you can workout, or energy.

This project can increase your energy as you level up your account.

It's just that the more shoes you have, the more you mine, or you can use them for rentals.

So if you want to do it for free, if you think you're going to get in, but you don't want to put any money in right now and just want to see how it goes, I would definitely recommend doing the quests with rentals first and then increase your energy as you level up your account.
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Let's talk about the downsides and improvements.

First, leveling up
Unlike other projects, the cost of leveling up is somewhat excessive, and leveling up is based on chance.
Of course, it may not be easy to change by considering a token burner and introducing a chance-up item, but if you look at the people around you, there are people who do not enter or sell and leave the project due to the constant failure and burden of leveling up.
This is actually a very serious problem.
There are many people who are actually losing money with the current mining amount, so it seems like a good idea to drastically adjust the odds and introduce a confirmation system when failing.
It would also be good to introduce items that give you a chance to upgrade with confirmation.
I'm not sure how many people will continue to level up because the upgrade probability is terrible as the level increases. I think more people will stop at a reasonable level and invest in other projects.

It might be a good idea to make repairs an event a few times a month for a period of time to attract new people initially, or to give away battery packs to get the word out. 
 

Second, the lack of multi-family benefits
We recently added multi-legged benefits as shown in the picture, but it seems that very few people are satisfied with them.
It would be nice to have something that reduces exercise time, or gives you a higher tier of Lucky Boxes, or increases your odds and gives you more mining.

Of course, it may not be an easy decision for the team to decide on the amount of mining because of the data they have thought about, but it seems urgent to come up with various ways to boost the value of SAT tokens with the aforementioned changes.

Third, change the mining system
Changing the system is also a difficult decision, but I think it's too bad that we can't utilize the current system well.

Unlike other projects, we don't yet have a breeding or synthesis system, which may be introduced in the future. This means that the value of the shoes is high. 
At the end of the day, we need to make the normals valuable as well.
If you go into rentals right now, no one is going to want to rent a normal shoe, and if you go into rentals, there are tons of normal shoes.
There's also the leveling issue that we talked about earlier, so there's a lot of shoes that aren't being leveled properly and are just sitting there.

We're talking about the value of normals, but we need to fix the leveling issue first so that normals can level up.

If I had a set of Epic or Rare shoes, I wouldn't level up normal shoes.
However, if we can keep the 3-legged equip and introduce the concept of buffs for additional shoes as a sub, then we might consider leveling them in addition to the equip shoes.

The buffs for sub-equipped shoes would be a little less rarity weighted and a little more level weighted, unlike traditional mining.
This would give people who have already leveled up their main shoes a reason to level up their sub shoes as well.
It would also be nice to have quests to level up by rarity, or quests to rent by rarity, and then have account perks to give them buffs that reduce workout time or increase energy.

That's it for the pros and cons and why I decided to enter.
 

Check out the link to join the event and we'll be giving away 1 Airdrop, 10 OG, and 20 WL.

https://forms.gle/ZrCykuySzXt9qXAx9 


The OGs will cost $60, the WLs $70, and the public $90 worth of SDT, USDC, SAT, APT, and BFC that can be minted in-app.

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< Brief Introduction of SAC>

SAC is a project that mines $SAT (token) through the S2E platform app and has a real-world interlocking ecosystem where you can purchase famous fashion apparel with mined tokens through Brands Universe, famous for Spyder and CHAANCE. 

Woori Technology Investment, which initially invested in Dunamu, famous for its upvotes, Factblock, which successfully hosted KBW2023, and Hanseyes24 Partners, an affiliate of Hanseyes24, famous for YES24, have invested and launched the project, and the project is supported by THE SNKRZ, a representative M2E project in Korea. 


The shortcomings of the SAC project that I mentioned in the article and the things that need to be improved will be updated in October. 


Thanks for reading this long post.